Sex!
E-Sports, Fitness, Particle Astrophysics, Meditation, Detective Novel, Anime, Psychology, Martial Arts, Self-Defense, Music, Guns, etc.
Children Of Bodom, Snoop Dogg, Anjunadeep, etc.
Pulp Fiction
Sherlock Holmes
Dexter
Mantra of the Champions (CS:GO)
Play skillfully. Play smart. Play fast. Play hard.
Focus. Never give up. Be unpredictable.
Stay consistent, don't change your settings.
Everyone has their off days.
Exceed your level.
The will to win, the desire to succeed, the urge to reach your full potential... these are the keys that will unlock the door to personal excellence.
- Confucius
"Be a FUCKING WOLF. Be a fucking LION. Take no SHIT. Set Goals, SMASH them. Eat people's FACES OFF. Be a BETTER PERSON, Show people WHO THE FUCK YOU ARE. NEVER APOLOGIZE for being AWESOME, STAY ON THE MOTHERFUCKING COURSE!"
Murphy's Laws of Combat!
1. You are not a Superman
2. If it's stupid but works, it isn't stupid
3. When in doubt, empty your magazine
4. Never share a foxhole with anyone braver than you
5. Never draw fire, it irritates everyone around you
6. Never forget that your weapon was made by the lowest bidder
7. If your attack is going really well, it's an ambush
8. No plan survives the first contact intact
9. Don't look conspicuous - it draws fire (This is why aircraft carriers are called "bomb magnets")
10. If you can't remember, the claymore is pointed toward you
11. Try to look unimportant - they may be low on ammo
12. All five second grenade fuses will burn down in three seconds
13. If you are forward of your position, the artillery will fall short
14. The enemy diversion you are ignoring is the main attack
15. Recoilless rifles -aren't
16. Suppressive fire - won't
17. Friendly fire - isn't
18. If the enemy is in range, SO ARE YOU!
19. The important things are always simple
20. The simple things are always hard
21. The easy way is always mined
22. If you are short of everything except enemy, you are in combat
23. When you have secured an area, don't forget to tell the enemy
24. Anything you do can get you shot, including doing nothing
25. Teamwork is essential, it gives the enemy other people to shoot at
26. Make it too tough for the enemy to get in and you can't get out
27. Incoming fire has the right of way
28. No combat-ready unit has ever passed inspection
29. No inspection-ready unit has ever passed combat
30. Ambushes never draw the enemy, NDPs do
31. Tracers work both ways
32. Beer math is: two beers times 37 men equals 49 cases
33. Body count math is: two guerrillas plus one portable plus two pigs equals 37 enemy killed in action
34. The only thing more accurate than incoming enemy fire is incoming friendly fire
35. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take (precedent generates expectations)
36. Radios will fail as soon as you need fire support desperately
37. When both sides are convinced that they are about to lose, they're both right
38. All-weather air support does not work in bad weather
39. The bursting radius of a hand-grenade is always one foot greater than your jumping range
40. The only terrain you actually control is the terrain covered by your two feet
41. Man-portable designated equipment never says how many men
42. The law of the bayonet says the man with the bullet wins
43. REMFs (Rear Echelon Mother Fucker. One who has no frontline or combat experience, and therefore makes huge errors at expense of human life.The REMF's decisions make sense only if you think of human beings as statistics. This is the main problem with REMFs- they think of people as numbers. example:Shit! That REMF canceled the supply drop! We're on our own for this one!) are everywhere
44. Precision bombing is normally accurate within plus or minus one mile
45. Professional soldiers are predictable, but the world is full of amateurs
46. The best tank killer i